Update #35
Run on Accounts and knockback after teleports
Start macros on your other accounts from a macro, a Macro AI Assistant that works in the background and fixes for knockback after teleports, the Sell Axe and block hitboxes.
2 New8 Fixes
New
Macros
- New Run on Accounts step: start any of your saved macros on your other accounts straight from a macro. Pick the accounts, all your other accounts, all your connected accounts, or type usernames (tokens like
%var:target%work) - Pass variables along, so a price or a target name you set in one macro is ready to use in the macros it starts
- Optionally wait until the started macros are finished before continuing, with a timeout and a summary of how many completed, failed or were stopped
- Offline accounts can be skipped, queued so the macro starts the moment they connect, or fail the step
- New Stop on Accounts step: stop one saved macro, or every macro, on your other accounts
- Macros started this way show up on Active Macros like a normal run and keep going through reconnects
- Works across all our backend servers, it doesn't matter which server your accounts are on
- New Send Signal step: send a named signal with an optional value to your other accounts
- New Wait for Signal step: pause a macro until another account sends that signal. The value and who sent it land in a variable, so
%var:signal.value%and%var:signal.from%work in the next steps - New On Signal event trigger: an event macro that starts when a signal with that name arrives, leave the name blank to react to any signal
- A signal nobody is waiting for is kept for an hour and picked up by the next Wait for Signal, so the timing doesn't have to be perfect
- Example: a leader macro ends with Send Signal
goto all connected accounts, and an On Signal macro on the alts does the rest - New While step: repeat a block of steps while a condition holds, like keep clicking until slot 22 is empty, or walk forward while Y is above 60. It has a maximum number of passes so it can never spin forever
- New Jump to Step: continue at another step of the list. Jump backwards to build a loop, with a jump limit per loop
- If / Else can now test everything If can: slots, health, hunger, inventory counts, dialogs, world time and the new conditions below
- Players nearby: how many other players are within a radius you choose, your own accounts don't count
- A specific player is nearby, or a specific player is online
- The item in the account's hand
- The account's X, Y and Z coordinates
- Available in If, Wait Until, Switch, If / Else and While. Example: If players nearby is more than 0, run
/home
Docs
- New guide: Use one account on two servers: consoleclient.com/docs/one-account-two-servers
Fixes
Macro AI Assistant
- Fixed the assistant timing out when you asked it to build a big macro with a lot of steps
- The AI now works in the background and answers when it's ready, long requests no longer get cut off
Knockback & Physics
- Fixed accounts not taking knockback or physics after a teleport until you teleported them a second time
- Hits, falling, water and anything else that pushes the account now work properly even right after teleporting to another DonutSMP region
- This also fixes knockback on AFK accounts sometimes getting cancelled on other servers that use Grim anticheat
- Accounts now settle in much faster after joining or teleporting to another region on DonutSMP
- Fixed accounts set to 1.21.1 or older not moving at all on DonutSMP
Auto Sell
- Fixed the Sell Axe randomly mining behind the chest instead of the chest after a while
- Fixed Hold right click with food in the off-hand stopping every break when the account was at full hunger
- Eating from the off hand with Hold right click no longer gets cut off early
Water Physics
- Fixed accounts holding shift getting stuck in water streams and pulled back by anticheat
Bedrock Point of View
- Fixed Bedrock accounts showing dead coral fans and other wrong blocks instead of air in Point of View and World View
Block Hitboxes
- Fixed accounts mining the block behind saplings, flowers, grass, crops, torches, rails, signs, banners, pressure plates, buttons, levers, redstone dust, tripwire, vines, cobwebs and snow layers instead of the block they were looking at. These blocks now have their real in-game hitboxes, so an account looking at a sapling mines the sapling and not the log behind it
- Placing a block while looking at one of those blocks now works like in-game: a block placed against a sapling lands next to it instead of behind it, and placing on grass replaces the grass
- Flowers, grass, ferns and tall plants sit slightly off-centre in-game, the crosshair now hits them exactly where the game draws them
- Fences and walls no longer count as 1.5 blocks tall to the crosshair, and buttons and levers now need the crosshair on the button itself, exactly like in-game
- Dropped items, arrows and other things you can't hit in-game no longer capture the crosshair, and a mob standing behind a flower no longer gets hit instead of the flower
- This applies everywhere the crosshair is used: Mouse Control, the Point of View click and hold buttons, and the Mouse Click and Hold Mouse Button macro steps
Mining & Anticheat
- Breaking instant-break blocks (saplings, flowers, grass, crops, torches, etc) and letting go of a held left click now send exactly what the game sends
Vehicles & Point of View (Java)
- Fixed Point of View staying at the login spot when an account reconnected while sitting in a minecart on DonutSMP
- The same issue made a seated account on DonutSMP stop talking to the server after a reconnect, which is fixed as well