
Update #37
Rust rewrite, email login and the Affiliate Program
Two new server locations, a backend rewritten in Rust, email and password sign-in, the Affiliate Program, the API on every paid plan and 24/7 AFK on the free plan.
10 New10 Revamped7 Fixes
New
New Server Locations
- Added 🇬🇧 UK, Portsmouth server
- Added 🇮🇳 India, Mumbai server
- Turn on Proxy Region Matching and your account automatically moves to the server closest to its proxy
Java 26.2 & 26.3
- Added support for Java 26.2 and 26.3
Rust Rewrite
- We are no longer using upstream Mineflayer: we have fully recoded Mineflayer in Rust, along with the Minecraft and Bedrock protocol libraries and our whole backend
- This means we can add new Java versions faster, without waiting for Mineflayer to update
- Huge improvement on performance, approximately 3.8x less CPU usage and 4.5x less RAM usage
Email & Password Accounts
- You can now sign up and log in with an email address and a password, Discord is now optional
- Continue with Discord still works exactly like before
- Already on Discord? Add an email and password in Settings > Security > Sign-in methods so you can log in either way
- Signed up with email? Link your Discord account in the same place whenever you want
- The old login with only an email code is gone. If you used it, press "Forgot password?" to set a password
- For security reasons, changing your password signs out your other devices
Affiliate Program
- Create your own affiliate code in the new Affiliate page (under Other in the sidebar) and share it
- Anyone who uses your affiliate code gets 10% off their license, and you earn 30% of the price
- Earnings clear after 10 days, then cash out in Litecoin from $10 or move any amount to your store credit instantly
Console Client API for Every Plan
- The API is now included with every paid plan, not just Tier 3
- Create up to 5 API keys, each with its own name, and revoke any of them on its own
- What the API can control follows your plan: Tier 1 covers accounts, chat, macros and settings, Tier 2 adds inventory and head aim, Tier 3 adds movement and tasks
- Request limits per plan: 30 a minute on Tier 1, 60 on Tier 2 and 120 on Tier 3, shared by all your keys
- Get started: consoleclient.com/docs/api-overview
Point of View Chat
- Type from an account right inside its Point of View on the bottom left
- Press
Tor/while hovering over a view or in full screen, to open the chat - Enter sends the message from that account, Tab suggests commands, Up and Down go through what you sent before, and Escape closes it
World View Area Selector & Downloads
- Select any area in World View and download it: fly to one corner and press
1for Pos1, fly to the other and press2for Pos2, or use the new Area Selector in the World View menu - The selected area is highlighted and shows its size and block count
- Save it as a Schematic (
.schemfor WorldEdit), a Litematic (.litematicfor Litematica) or a Java world (.zip) you can open in singleplayer - Every block keeps its exact state, including stairs, slabs, waterlogged blocks and rotations
- Works on Java servers 1.13 and newer (world files need 1.18 or newer). Entities, chest contents and sign text are not included
Free Plan: 24/7 AFK & Basic Macros
- Free accounts can now stay online 24/7: the 12 hour connection timer is gone, so your free account can AFK around the clock
- The free plan still includes 1 account slot. Upgrade for more accounts and every feature
- The free plan now also includes up to 3 basic macros
- Basic macros support chat, commands, waits, hotbar and item use, GUI clicks and server dialogs
- Run them by hand, or once when an account joins as its join macro
- Loops, event triggers, schedules, the AI macro assistant, community macros and advanced steps stay on Tier 1 and up
Tick Alignment (Java, Experimental)
- New opt-in setting in Settings > Behavior, for all accounts or just the ones you pick
- Starts each of your account's game ticks right after the server's own tick data arrives, so it reacts to knockback, hits and menus up to one tick sooner (about 25 ms on average)
- Off by default: turn it on only for accounts that need faster reactions on a specific server
Revamped
Login Page
- Brand new login and sign up page, with Log in and Sign up tabs, Forgot password? and Continue with Discord
Faster Controls
- Commands sent to many accounts at once now reach all of them at the same time instead of one after another, a huge speedup on our Asia and Australia servers
- Every click and key press in the dashboard now reaches your accounts sooner
- Command replies and single chat messages now show up in the chat right away instead of after a short delay
Smooth Point of View
- Movement in Point of View is now smoothed between frames, so walking, turning and mobs look fluid instead of choppy
- Prefer the old look? Turn off Smooth POV in the view
Point of View Crosshair
- Point of View now has a crosshair, and the block your account is looking at gets an outline just like in the real game
- The outline follows the account's real reach, and players or mobs in the way block it like they do in game
Cookie Import
- You can now import up to 300 cookie files at once from the dashboard, up from 100
- Big imports go through in batches, and if one batch fails, the accounts already added stay added and are not imported twice when you try again
Removing Accounts
- Removing lots of accounts at once is now much faster, even hundreds at a time
Bedrock Latency
- Bedrock accounts now send their movement and actions about 20 ms sooner
Sidebar
- Stat Checker, Purchase Accounts and Affiliate are now grouped under a new Other dropdown to keep the sidebar tidy
Packet Logic (Java)
- With Packet Logic on, accounts on 1.21.4 and newer servers now tell the server they have finished loading in after joining or respawning
- The server then accepts their movement and clicks right away instead of ignoring them for the first few seconds
Status Page
- The status page now has a world map of our server locations, scroll to zoom and drag to move around
Fixes
Transfer Packets
- Accounts now follow a transfer packet right away like the real game: they hop to the new server in the same session, through the same proxy
- Fixed accounts going back to the hub and looping, because they used to wait for a normal reconnect before following the transfer
- A transfer no longer counts as a disconnect: no Disconnected alert, no reconnect wait, and your join command and join macro don't run again on the new server
- Java accounts on 1.20.5 and newer now actually leave for the new server instead of staying on the one that sent them, and the On Server Transfer trigger fires for them too
Movement & Knockback (Java)
- Fixed Grim setting accounts back when the pathfinder jumps up a block on 1.21.2 and newer (Go To, Follow Player and other walking tasks)
- On servers that don't send knockback themselves, a hit now pushes the account away from whoever hit it instead of the wrong way or not at all
Bedrock
- Bedrock accounts now load chunks much more reliably on unstable connections and proxies
- Bedrock accounts on Geyser servers no longer stop responding after a few days online. Just before that limit they now reconnect once on their own, without a disconnect alert
- Fixed Follow Player for Bedrock accounts, which could not find the player to follow
Accounts & Sign-in
- Cookie accounts are no longer marked invalid or removed when a proxy or a rate limit gets in the way. They show "Sign-in temporarily failed, retrying automatically" and try again, and only a real "bad cookie" answer from Microsoft marks them invalid
- When a server refuses your account's IP (DonutSMP's [Alt Limit], VPN blocks and "We do not allow connecting from your internet provider"), the account now waits 30 minutes before trying again instead of signing in every few minutes. Pressing Connect still connects right away, and your other accounts are never held up by it
- Sign-in rate limits now count per customer, so a Microsoft rate limit on someone else's accounts can no longer pause sign-ins for yours
- Connecting hundreds of accounts at once no longer pauses all your sign-ins for up to 5 minutes when one of our sign-in proxies gets busy. The account now waits a few seconds and signs in through another proxy
- When an account uses the wrong version for a server, the error now tells you exactly what to pick, for example "The server does not support version 1.20.4 (it asked for 1.21.11). Please try a different version."
- Accounts whose Microsoft sign-in has expired now retry every 6 hours instead of every 15 minutes, so they stop running into Microsoft limits. Sign them in again to bring them back right away
World View
- World View now notices when your account changes dimension and asks you to reload, instead of mixing two worlds together
- Switching accounts while a world is still loading no longer shows blocks from the previous account
Proxy Region Matching
- Fixed accounts on some Proxy Shop proxies being sent to a far away server instead of the one closest to the proxy
Billing
- Card licenses and renewals now include 2 extra days, so your license no longer runs out before Stripe issues the renewal payment
- If a renewal is paid after your license was removed, the license now comes back to your account automatically