
Update #38
Point of View on every plan
Point of View for every plan, playing from Point of View on Tier 2, two-factor authentication, server resource packs, Streamer Mode and a full graphics overhaul.
14 New17 Revamped8 Fixes
New
Point of View on Every Plan
- Point of View is now included with every plan, including Free and Tier 1
- Every plan can also click items and slots, pick hotbar items, close menus and use server dialogs
- Walking around, looking with the mouse, head aim and World View stay on Tier 2
Play From Point of View (Tier 2)
- Click the view to take control and play! WASD to walk, the mouse to look, Space to jump, Shift to sneak and double tap W or Ctrl to sprint
- Break and place blocks, use and eat items, scroll or press 1 to 9 for the hotbar, Q to drop, F to swap hands and middle click to pick a block
- Press E for your inventory, F5 for third person, F1 to hide the HUD, F2 for a screenshot, F3 for the debug screen, hold Tab for the player list and press Esc for settings
- Right click while holding armor to put it on, Hold C to zoom in
- Inventories work like the game: drag to split stacks evenly, right drag to place one each, double click to collect, Shift to move stacks and number keys to swap
- Edit signs, write and sign books and rename items in an anvil
Point of View Video Settings
- New Video Settings button in the Point of View Game Menu (Esc)
- Full Bright lights up everything, even caves and the Nether
- Turn off the weather, or lock the time to Day, Noon or Night
- Also adds Brightness, Smooth Lighting, Entity Shadows, Clouds, Particles, Chat Background, Damage Tilt and FOV Effects
- These only change what you see. Nothing is sent to the server, and your settings are saved in your browser
Two-Factor Authentication (2FA)
- Protect your Console Client login with an authenticator app in Settings > Security
- You get 10 backup codes in case you lose your phone
- Once it is on, every login asks for a code, including Continue with Discord
- Turning it on or off signs out your other devices
Sub Users: Pick Their Accounts
- Sub users can now be limited to only the accounts you pick
- Accounts they can't access are hidden from them everywhere, including chat, Point of View, macros and bulk actions
Server Resource Packs
- Point of View now shows the server's own resource pack, with custom fonts, chat ranks and icons, scoreboards, tab lists, menus, item models, block textures, mob textures and language
- Your account downloads the pack once through its own proxy, and it is only ever shown to customers whose account was sent that pack
- For security reasons, only images and pack data are kept. Everything else in the pack is thrown away
- Turn the pack off any time in the Point of View Game Menu, or stop downloads completely with Download server resource packs in Settings > Behavior
Streamer Mode
- New Streamer Mode in Settings > Security hides your Minecraft account names, server nicknames and skins everywhere in the dashboard, including Point of View and World View
- Pick your own name prefix. Only what you see in this browser changes, your accounts stay exactly the same
Up to 250 Accounts
- You can now buy up to 250 account slots on your own, up from 100. Need more than that? Open a ticket
Macro Trigger: Block Break (Tier 2)
- New event trigger that runs a macro when blocks are broken near your account, using the same detection as Spawner Sentry's Block Break Detection
- Every macro has its own settings: how many breaks it takes, ignoring breaks close to your own account, and an optional block list
- Works on Java and Bedrock, with or without Spawner Sentry turned on
Macro Steps: Enchant Item & Auto Fish (Java)
- Enchant Item: pick the item or book and which enchantment offer you want. The account opens the enchanting table, puts in the item and the lapis, and enchants it
- Auto Fish: fishes like an AFK player. The account takes its best rod, casts, waits for a real bite on its own bobber, reels in after a human-like reaction time and casts again
Auto Tool
- New Auto Tool setting in Settings > Behavior, for all accounts or just the ones you pick
- When your account starts mining a block, it switches to the best tool in its hotbar for that block: an axe for logs, a shovel for dirt, a pickaxe for stone and so on
- Works everywhere your account mines: holding left click in Point of View, the Mouse tab and macros
- Switches just like the real game, so it stays within anticheat limits (Java and Bedrock)
- Never changes the pickaxe Spawner Sentry picked for spawners
Bedrock Accounts From Android
- You can now import Bedrock accounts from an Android account file, not just Nintendo Switch
Death Coordinates
- Death alerts now show exactly where your account died: X, Y and Z, rounded to whole numbers
- On by default. Turn it off with Show death coordinates in the death alert settings
Credits Page
- New Credits page listing the open source projects and artwork Console Client is built on: consoleclient.com/credits
Revamped
Art
- Console Client no longer uses any of Minecraft's own textures, models, fonts or sounds
- Point of View, World View and item icons now use openly licensed artwork and art made by us, all listed on the Credits page
- New pixel font for chat, scoreboards, tab lists, titles, boss bars, nametags and tooltips
- Menus, inventories and the HUD are drawn by us in a familiar style, and hearts, hunger and XP are back to the classic Console Client look
Point of View Graphics
- A full HUD: hearts, food, armor, air, XP, status effects, attack indicator, the held item's name and the death screen
- Lighting: caves are dark, torches, lava and glowstone light up their surroundings, and blocks get smooth shading
- A full sky: day and night, the sun, the moon and its phases, stars, clouds, rain, snow, thunder and fog
- Biome colors: grass, leaves and water change color from biome to biome, and the sky and fog follow the biome you are in
- Water, lava and waterfalls look and flow like the game, with a proper underwater view
- Fire, Nether portals, End portals, animated textures, skulls, decorated pots and bells are now drawn
- Chests, ender chests and shulker boxes open and close their lids when someone opens them
- Particles, explosions, totems and fireworks from the server show up in Point of View
- New HUD Scale slider in the Game Menu, from 0 (HUD off) to 100%
Point of View Players, Mobs & Items
- Players, mobs and objects have full models: skins with their outer layer, capes, elytras, armor with trims and enchantment glint, babies and variants of every mob
- Item frames, paintings, armor stands, boats, minecarts, display entities and dropped items are drawn too
- Players and mobs walk, run, swing, crouch, eat, block, draw bows and get hurt like in the game
- Players without a skin now get the right default skin instead of always being Steve
- Items show their icons, enchantment glint, durability bars, stack counts and full tooltips with rarity colors, enchantments, lore and attributes
Smoother & Faster Point of View
- Your key presses now show up in the view much sooner, because the dashboard predicts your movement like the game does
- The account you are controlling now sends a new frame every game tick
- Drawing the world is 3 to 5 times lighter, so the view runs smoother on slower computers
- New chunks stream in without the white flash, and breaking a block no longer shows the void behind it
Bedrock Point of View
- Bedrock accounts on native Bedrock servers now show the world in Point of View
- Bedrock worlds now look much closer to Java, with the right blocks almost everywhere
- Controlling a Bedrock account from Point of View no longer sets off anticheat alerts
Water & Swimming
- Accounts now swim exactly like the game: sprint swimming, diving, floating up and climbing out of water (Java and Bedrock)
- Water streams push accounts like they should, so water stream farms and Auto Sell setups carry your accounts properly
- Bubble columns, Depth Strider, Dolphin's Grace and potions in water work like the game, without anticheat flags
Speed Effects & Attributes
- Speed, Slowness, Soul Speed boots and attribute changes from the server now apply when walking on land, exactly like the game
- Before, accounts with a speed effect could get set back by anticheats on almost every step. This covers Point of View, macros, pathfinding, AFK and Auto Sell
- Soul sand, honey, jump strength, step height and gravity changes are handled like the game too (Java and Bedrock)
Bedrock Movement
- Bedrock accounts now calculate their movement with the exact same precision as Bedrock itself, so anticheats agree with them everywhere, even far away from spawn
Mining
- Holding left click in Point of View or the Mouse tab now mines at exactly the game's speed
- Digging straight down is no longer slow, and ores and obsidian no longer take much longer than they should on 1.20.5 and newer
- The next block starts with the same short delay as the game, so long tunnels and shafts no longer get flagged
Big Farms & Ping
- Your accounts now answer the server's ping the moment it arrives, even while a huge farm floods them with updates
- One account at a busy farm no longer slows down your other accounts on the same server
- Still seeing thousands of ms next to a huge TNT farm? That is your proxy not keeping up with the traffic. A faster proxy, closing Point of View or standing a bit further from the farm fixes it
Faster Dashboard
- The dashboard now loads much faster: its files are compressed and your browser keeps them between visits
Updates & Maintenance
- After an update, accounts come back in a smarter order: Spawner Sentry accounts with spawners reconnect first
- Accounts that were waiting to reconnect when the update started are brought back too
- Accounts you disconnected yourself, or that Spawner Sentry logged out, stay offline
World View
- World View now uses the same graphics as Point of View: lighting, sky, clouds, weather, water, biome colors, resource packs, players, mobs and nametags
- Flying around works like Spectator mode: WASD and the mouse, Space and Shift to go up and down, and scroll to change your speed
- Downloads now go up to 100,663,296 blocks, a full height 512 x 512 area, up from 8,388,608 blocks
Scoreboard Page & API
- Sidebar lines are now listed in the same order as the game, highest score first, and lines the game hides are hidden too
Affiliate Program
- You now get a dashboard notification when your code is used, when earnings clear, and when a payout is sent or rejected
- Creating your affiliate code now gives you the Affiliate role in Discord automatically
Status Page
- Every server on the status page now shows how busy it is
Fixes
Server Transfers & Queues (Java)
- Accounts now get through servers that send you to a queue server and back, like HugoSMP when it is full, instead of bouncing between the hub and the queue
- Accounts now carry the server's ticket with them when they are transferred
- Cookie accounts no longer sign in again on every transfer, which could get them rate limited by Microsoft
Stuck Commands
- Stop, Disconnect, chat and Point of View commands no longer get stuck behind other customers on busy servers, where they could take many minutes to go through
Villagers, Boats & Minecarts (Java)
- Right clicking villagers, boats, minecarts, armor stands and item frames now works like the game, so trading and getting in no longer fail or set off anticheats
- Holding right click with a block now keeps placing blocks instead of only one
Bedrock Sign-in
- Adding a Bedrock account no longer gets stuck when you take more than 20 seconds to enter the sign-in code
- The sign-in now starts right away instead of after up to 2 minutes
Litecoin Payments
- Litecoin payments that confirm late are no longer marked as expired. They are picked up and applied automatically
Riding in Point of View
- Accounts riding a minecart, boat, horse, pig, strider, camel or llama now sit on the vehicle at the right height instead of standing on it (Java and Bedrock)
- Boats and minecarts are now drawn under Bedrock accounts, and other riders now sit on their vehicle and move with it
Mobs & Objects in Point of View
- End crystals placed on obsidian or bedrock now sit on top of the block instead of inside it
- Villagers, witches and illagers no longer float, ghasts are no longer drawn underground, and donkeys, mules, squid, phantoms and salmon have the right size and height
- Paintings hang centered on the wall, Bedrock item frames face the right way, and shulkers on walls and ceilings are turned correctly
- Name tags sit at the right height when a player crouches, swims or sleeps
Point of View
- Fixed the first chat message sometimes showing up very late on computers without a graphics card
- Fixed the view staying zoomed in after your account died