20% offevery plan

Spooky Sale. Happy Halloween! New purchases, extensions and upgrades all qualify.

Ends in
00days
00hrs
00min
00sec
See plans
All updates

Update #38

Point of View on every plan

Point of View for every plan, playing from Point of View on Tier 2, two-factor authentication, server resource packs, Streamer Mode and a full graphics overhaul.

14 New17 Revamped8 Fixes

New

Point of View on Every Plan

  • Point of View is now included with every plan, including Free and Tier 1
  • Every plan can also click items and slots, pick hotbar items, close menus and use server dialogs
  • Walking around, looking with the mouse, head aim and World View stay on Tier 2

Play From Point of View (Tier 2)

  • Click the view to take control and play! WASD to walk, the mouse to look, Space to jump, Shift to sneak and double tap W or Ctrl to sprint
  • Break and place blocks, use and eat items, scroll or press 1 to 9 for the hotbar, Q to drop, F to swap hands and middle click to pick a block
  • Press E for your inventory, F5 for third person, F1 to hide the HUD, F2 for a screenshot, F3 for the debug screen, hold Tab for the player list and press Esc for settings
  • Right click while holding armor to put it on, Hold C to zoom in
  • Inventories work like the game: drag to split stacks evenly, right drag to place one each, double click to collect, Shift to move stacks and number keys to swap
  • Edit signs, write and sign books and rename items in an anvil

Point of View Video Settings

  • New Video Settings button in the Point of View Game Menu (Esc)
  • Full Bright lights up everything, even caves and the Nether
  • Turn off the weather, or lock the time to Day, Noon or Night
  • Also adds Brightness, Smooth Lighting, Entity Shadows, Clouds, Particles, Chat Background, Damage Tilt and FOV Effects
  • These only change what you see. Nothing is sent to the server, and your settings are saved in your browser

Two-Factor Authentication (2FA)

  • Protect your Console Client login with an authenticator app in Settings > Security
  • You get 10 backup codes in case you lose your phone
  • Once it is on, every login asks for a code, including Continue with Discord
  • Turning it on or off signs out your other devices

Sub Users: Pick Their Accounts

  • Sub users can now be limited to only the accounts you pick
  • Accounts they can't access are hidden from them everywhere, including chat, Point of View, macros and bulk actions

Server Resource Packs

  • Point of View now shows the server's own resource pack, with custom fonts, chat ranks and icons, scoreboards, tab lists, menus, item models, block textures, mob textures and language
  • Your account downloads the pack once through its own proxy, and it is only ever shown to customers whose account was sent that pack
  • For security reasons, only images and pack data are kept. Everything else in the pack is thrown away
  • Turn the pack off any time in the Point of View Game Menu, or stop downloads completely with Download server resource packs in Settings > Behavior

Streamer Mode

  • New Streamer Mode in Settings > Security hides your Minecraft account names, server nicknames and skins everywhere in the dashboard, including Point of View and World View
  • Pick your own name prefix. Only what you see in this browser changes, your accounts stay exactly the same

Up to 250 Accounts

  • You can now buy up to 250 account slots on your own, up from 100. Need more than that? Open a ticket

Macro Trigger: Block Break (Tier 2)

  • New event trigger that runs a macro when blocks are broken near your account, using the same detection as Spawner Sentry's Block Break Detection
  • Every macro has its own settings: how many breaks it takes, ignoring breaks close to your own account, and an optional block list
  • Works on Java and Bedrock, with or without Spawner Sentry turned on

Macro Steps: Enchant Item & Auto Fish (Java)

  • Enchant Item: pick the item or book and which enchantment offer you want. The account opens the enchanting table, puts in the item and the lapis, and enchants it
  • Auto Fish: fishes like an AFK player. The account takes its best rod, casts, waits for a real bite on its own bobber, reels in after a human-like reaction time and casts again

Auto Tool

  • New Auto Tool setting in Settings > Behavior, for all accounts or just the ones you pick
  • When your account starts mining a block, it switches to the best tool in its hotbar for that block: an axe for logs, a shovel for dirt, a pickaxe for stone and so on
  • Works everywhere your account mines: holding left click in Point of View, the Mouse tab and macros
  • Switches just like the real game, so it stays within anticheat limits (Java and Bedrock)
  • Never changes the pickaxe Spawner Sentry picked for spawners

Bedrock Accounts From Android

  • You can now import Bedrock accounts from an Android account file, not just Nintendo Switch

Death Coordinates

  • Death alerts now show exactly where your account died: X, Y and Z, rounded to whole numbers
  • On by default. Turn it off with Show death coordinates in the death alert settings

Credits Page

Revamped

Art

  • Console Client no longer uses any of Minecraft's own textures, models, fonts or sounds
  • Point of View, World View and item icons now use openly licensed artwork and art made by us, all listed on the Credits page
  • New pixel font for chat, scoreboards, tab lists, titles, boss bars, nametags and tooltips
  • Menus, inventories and the HUD are drawn by us in a familiar style, and hearts, hunger and XP are back to the classic Console Client look

Point of View Graphics

  • A full HUD: hearts, food, armor, air, XP, status effects, attack indicator, the held item's name and the death screen
  • Lighting: caves are dark, torches, lava and glowstone light up their surroundings, and blocks get smooth shading
  • A full sky: day and night, the sun, the moon and its phases, stars, clouds, rain, snow, thunder and fog
  • Biome colors: grass, leaves and water change color from biome to biome, and the sky and fog follow the biome you are in
  • Water, lava and waterfalls look and flow like the game, with a proper underwater view
  • Fire, Nether portals, End portals, animated textures, skulls, decorated pots and bells are now drawn
  • Chests, ender chests and shulker boxes open and close their lids when someone opens them
  • Particles, explosions, totems and fireworks from the server show up in Point of View
  • New HUD Scale slider in the Game Menu, from 0 (HUD off) to 100%

Point of View Players, Mobs & Items

  • Players, mobs and objects have full models: skins with their outer layer, capes, elytras, armor with trims and enchantment glint, babies and variants of every mob
  • Item frames, paintings, armor stands, boats, minecarts, display entities and dropped items are drawn too
  • Players and mobs walk, run, swing, crouch, eat, block, draw bows and get hurt like in the game
  • Players without a skin now get the right default skin instead of always being Steve
  • Items show their icons, enchantment glint, durability bars, stack counts and full tooltips with rarity colors, enchantments, lore and attributes

Point of View Menus & Containers

  • Every container now works like the game: chests, crafting tables, furnaces, hoppers, anvils, brewing stands, beacons, enchanting tables, villager trading, stonecutters, looms, smithing tables, grindstones, cartography tables, crafters, lecterns and horse, donkey, llama and camel inventories
  • Trade with villagers, pick enchantments, set beacon effects, choose stonecutter recipes and loom patterns, and read books on lecterns
  • Your inventory screen shows your player wearing their armor and holding their item, following your mouse like in the game
  • The Game Menu (Esc) has the game's options, including FOV, View Bobbing, Attack Indicator and the Server Resource Pack toggle

Smoother & Faster Point of View

  • Your key presses now show up in the view much sooner, because the dashboard predicts your movement like the game does
  • The account you are controlling now sends a new frame every game tick
  • Drawing the world is 3 to 5 times lighter, so the view runs smoother on slower computers
  • New chunks stream in without the white flash, and breaking a block no longer shows the void behind it

Bedrock Point of View

  • Bedrock accounts on native Bedrock servers now show the world in Point of View
  • Bedrock worlds now look much closer to Java, with the right blocks almost everywhere
  • Controlling a Bedrock account from Point of View no longer sets off anticheat alerts

Water & Swimming

  • Accounts now swim exactly like the game: sprint swimming, diving, floating up and climbing out of water (Java and Bedrock)
  • Water streams push accounts like they should, so water stream farms and Auto Sell setups carry your accounts properly
  • Bubble columns, Depth Strider, Dolphin's Grace and potions in water work like the game, without anticheat flags

Speed Effects & Attributes

  • Speed, Slowness, Soul Speed boots and attribute changes from the server now apply when walking on land, exactly like the game
  • Before, accounts with a speed effect could get set back by anticheats on almost every step. This covers Point of View, macros, pathfinding, AFK and Auto Sell
  • Soul sand, honey, jump strength, step height and gravity changes are handled like the game too (Java and Bedrock)

Bedrock Movement

  • Bedrock accounts now calculate their movement with the exact same precision as Bedrock itself, so anticheats agree with them everywhere, even far away from spawn

Mining

  • Holding left click in Point of View or the Mouse tab now mines at exactly the game's speed
  • Digging straight down is no longer slow, and ores and obsidian no longer take much longer than they should on 1.20.5 and newer
  • The next block starts with the same short delay as the game, so long tunnels and shafts no longer get flagged

Big Farms & Ping

  • Your accounts now answer the server's ping the moment it arrives, even while a huge farm floods them with updates
  • One account at a busy farm no longer slows down your other accounts on the same server
  • Still seeing thousands of ms next to a huge TNT farm? That is your proxy not keeping up with the traffic. A faster proxy, closing Point of View or standing a bit further from the farm fixes it

Faster Dashboard

  • The dashboard now loads much faster: its files are compressed and your browser keeps them between visits

Updates & Maintenance

  • After an update, accounts come back in a smarter order: Spawner Sentry accounts with spawners reconnect first
  • Accounts that were waiting to reconnect when the update started are brought back too
  • Accounts you disconnected yourself, or that Spawner Sentry logged out, stay offline

World View

  • World View now uses the same graphics as Point of View: lighting, sky, clouds, weather, water, biome colors, resource packs, players, mobs and nametags
  • Flying around works like Spectator mode: WASD and the mouse, Space and Shift to go up and down, and scroll to change your speed
  • Downloads now go up to 100,663,296 blocks, a full height 512 x 512 area, up from 8,388,608 blocks

Scoreboard Page & API

  • Sidebar lines are now listed in the same order as the game, highest score first, and lines the game hides are hidden too

Affiliate Program

  • You now get a dashboard notification when your code is used, when earnings clear, and when a payout is sent or rejected
  • Creating your affiliate code now gives you the Affiliate role in Discord automatically

Status Page

  • Every server on the status page now shows how busy it is

Fixes

Server Transfers & Queues (Java)

  • Accounts now get through servers that send you to a queue server and back, like HugoSMP when it is full, instead of bouncing between the hub and the queue
  • Accounts now carry the server's ticket with them when they are transferred
  • Cookie accounts no longer sign in again on every transfer, which could get them rate limited by Microsoft

Stuck Commands

  • Stop, Disconnect, chat and Point of View commands no longer get stuck behind other customers on busy servers, where they could take many minutes to go through

Villagers, Boats & Minecarts (Java)

  • Right clicking villagers, boats, minecarts, armor stands and item frames now works like the game, so trading and getting in no longer fail or set off anticheats
  • Holding right click with a block now keeps placing blocks instead of only one

Bedrock Sign-in

  • Adding a Bedrock account no longer gets stuck when you take more than 20 seconds to enter the sign-in code
  • The sign-in now starts right away instead of after up to 2 minutes

Litecoin Payments

  • Litecoin payments that confirm late are no longer marked as expired. They are picked up and applied automatically

Riding in Point of View

  • Accounts riding a minecart, boat, horse, pig, strider, camel or llama now sit on the vehicle at the right height instead of standing on it (Java and Bedrock)
  • Boats and minecarts are now drawn under Bedrock accounts, and other riders now sit on their vehicle and move with it

Mobs & Objects in Point of View

  • End crystals placed on obsidian or bedrock now sit on top of the block instead of inside it
  • Villagers, witches and illagers no longer float, ghasts are no longer drawn underground, and donkeys, mules, squid, phantoms and salmon have the right size and height
  • Paintings hang centered on the wall, Bedrock item frames face the right way, and shulkers on walls and ceilings are turned correctly
  • Name tags sit at the right height when a player crouches, swims or sleeps

Point of View

  • Fixed the first chat message sometimes showing up very late on computers without a graphics card
  • Fixed the view staying zoomed in after your account died

Hear about the next one first.

Every release is posted in the Console Client Discord. Ask questions, report bugs and tell us what to add next.